Slime vs Zombies
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Role:
Lead programmer
Programming language:
JavaScript
Team setup:
1 lead programmer (me), 1 programmer and 1 artist
Description:
Game developed using Phaser framework as the final project of the course 'Web Game Design and Development' in collaboration with Alexandra Moreno Díaz and Cristian Cantos Roselló. You can play it here.
How to play:
You have to get all the candies before the time runs out or you will get killed. For levels 1 and 2 rotate the character by moving the mouse and move forward by holding and releasing the right mouse button.
In level two you can shoot with the left mouse button or with spacebar. Please note that due to a current bug you may need to move the mouse out of the game viewport and back in for it to work. When you get
the candies, you will have to go through the rainbow door that takes you to the next level or to the final screen. Objects that can hurt you are green and the ones which can´t hurt are pink. There are three ground
types, the green ground makes you go slower, the ice ground makes you go faster. The normal ground has no effect. There are two power-ups, the shield (press X key to use it), which will protect you from everything,
and the hammer (press Z key to use it) that will hit the ground and kill enemies that are nearby. Level 3 plays like a platformer, move using the arrow keys and shoot using spacebar. It also includes a new ground
type that makes you jump higher.